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Grant Us Eyes: The Art of Paradox in Bloodborne

Grant Us Eyes: The Art of Paradox in Bloodborne

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65,00€
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Details

Grant Us Eyes is a book-length close reading of Bloodborne by literary critic Nathan Wainstein (LA Review of Books, Cartridge Lit, American Book Review).

Grant Us Eyes situates the game’s oft-discussed difficulty in relation to a much longer tradition of difficult art – surrealist painting, the modernist novel, etc. Wainstein probes the difficulty of Bloodborne’s fragmented narrative, the difficulty of its graphical and aural glitches, the difficulty of the philosophical problems it poses, and the difficulty of performing close analysis itself within a medium that still doesn’t have established, agreed-upon methods of interpretation in the way literature and film do.

Product Details

📐Dimensions

7" x 10" | 18cm x 26cm

📃Page Count

336 pages

©️Typesetting

Set in Albertan type with Albertus as display

🪡Binding

Bound in Corolla Book design paper, over 3mm cover boards

🔖Materials

Printed full-colour, plus metallic-gold Pantone ink on 100gsm Munken Lynx uncoated paper.

Red head-and-tail bands.

📦Slipcase

Red cloth slipcase, blocked in gold foil with Healing Church design by Jaye Shepherd

🖌️Illustration

Cover artwork and 19 internal dropcap illustrations by artist Jaye Shepherd

📜Endpapers

Printed endpapers featuring Gothic rood screen

Praise for Grant Us Eyes

Grant Us Eyes shows us new dimensions of art, and new modes of experience, in FromSoftware’s masterpiece Bloodborne. The sophistication, clarity, and intensity of Wainstein’s book sets a new standard for writing about games.’
‑ Michael Clune, author of Gamelife

‘Mustering thinkers like Theodor W. Adorno, Roland Barthes and Michael Fried to support his arguments, Wainstein describes Bloodborne as a continuation of the modernist impulse to push art forward by challenging the expectations, and sometimes the patience, of its audience.’
- Ethan Davison, The New York Times

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About the Author

Nathan Wainstein teaches modernist literature and video game aesthetics at the University of Utah. His writing on games has appeared in the Los Angeles Review of Books, Cartridge Lit, and the “Up in the Air” forum hosted by Venti Journal and Collective. He has also published scholarly essays in the academic journals Novel: A Forum on Fiction and Textual Practice. He is currently working on a book provisionally titled Bad Writing in the Modernist Novel.

Note

Grant Us Eyes is not an official Bloodborne product and has not been authorized by FromSoftware or Sony Interactive Entertainment. “Bloodborne” is a trademark of Sony Interactive Entertainment.

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